The game's split into three (well, four) separate gameplay styles a little girl who climbs things a bit, a knight that hacks up blobs, and a man who you spend most of the game as doing puzzley things collecting items to make more progress, outwitting similar blobs to the knight but without a weapon, and so forth. So I'll talk about mechanics a bit first, before covering the story in a non spoiler fashion. Whatever it does, it makes the whole game seem absolutely terrible after you've done it. Exactly as said above, it's a ridiculously long cutscene - as in, your controller turns off if you're playing on PC, that sort of length. Then the ending happens because the game gives you no idea that you've crossed a "point of no return" (despite there being an area that clearly needed exploring). So while I was playing Inmost, I enjoyed it. Nothing is announced in regards to PS4 or XB1, but nothing has been ruled out either. Will the game come to other platforms in the future? With the new content included in this release that number is expected to be a little bit higher but still in the same ballpark. The original release took about 3 to 4 hours to complete. It will depend on the sales of the digital release. Yes it will get the content as an update on the 21st as well. Will the Apple Arcade version get the above content update? The full breakdown of changes and additions are detailed here. Why did INMOST take so long to release on PC/Switch?Īfter the Apple Arcade version was released the team at Hidden Layer Games went back to develop additional content for INMOST such as new locations, narrative, music, cutscenes and more. Think of linear platform games like Another World, Prince of Persia or modern examples such as INSIDE. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.” “Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer.
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